Supported objects

Here you have a list of available objects (all of them exist in GTMP API)

Objects

Client

Important

Cannot be instantiated

Reference

NetHandle

Important

Cannot be instantiated

Reference

Entity

Important

Cannot be instantiated

Reference

Object

Important

Cannot be instantiated

Vehicle

Important

Cannot be instantiated

Reference

Ped

Important

Cannot be instantiated

Pickup

Important

Cannot be instantiated

Blip

Important

Cannot be instantiated

Marker

Important

Cannot be instantiated

ParticleEffect

Important

Cannot be instantiated

TextLabel

Important

Cannot be instantiated

ColShape

And all inherited classes Rectangle2DColShape, Rectangle3DColShape, CylinderColShape, SphereColShape

Important

Cannot be instantiated

Color

Important

Cannot be instantiated

Reference

Vector3

See Vector3

CancelEventArgs

Important

Cannot be instantiated

CommandInfo

Important

Cannot be instantiated

TimeSpan

Important

Cannot be instantiated

Enums

All enums exist in Enum table. So for example to access ped hash you need to write it like this Enum.PedHash.Chef

Helper functions

WeaponHash

VehicleHash

PickupHash

EntityType

VehicleDataFlags

ExplosionType

Hash

PedHash

WeaponComponent

WeaponTint

ResourceType